🔗 Share this article Behind the Scenes of the Fallout Universe, the Gaming World’s Most Astonishing Television Success The post-apocalyptic TV show is back to Prime Video, and it's fair to say that viewers were pleasantly surprised by the caliber of its initial run. By illustrating the atomic-age, post-apocalyptic United States through the lenses of three separate characters, it succeeded in capturing various facets of the gamer's journey. There was vault-dweller Lucy, striving to do the right thing and learning that the ruined world made that incredibly hard; Brotherhood initiate Max, the Brotherhood of Steel new recruit, who begins to question his cult's dogma and unleashes plenty of trouble in powered exoskeleton; and the Ghoul, a standout performance who has entirely abandoned any sense of morality out in the contaminated wastes. Building Anticipation for Season Two The show's first season ending disclosed key information about the culprits behind the nuclear war that trapped a group of people in bomb-proof bunkers for hundreds of years. It also raised several enigmas open for the second season – and, this time, anticipations are much greater. “We’ll take ‘not terrible’ – we should print that on merchandise,” quips Jonah Nolan. “Heading into the first season, people were like, ‘Just get it right’,” states a key figure from the games. “We are ecstatic with the reception to the show, so now people are bringing more excitement and different expectations.” The Mojave Beckons for Season Two The second season is taking place in the neon-lit city, the backdrop of the beloved game Fallout: New Vegas, which is widely regarded for having the most compelling narratives and cast in the series, despite the fact that it was technically flawed at launch. “It embodies a sun-baked feel, a Mojave vibe, that’s so essential to that game,” explains the co-creator. “That parched, blasted-out Route 66 feeling of the game is so much enjoyable to translate into the show.” In the series narrative, a considerable period has passed since the events of the New Vegas game by the time the characters make their way there. However, the creators suggest that it does reference the fan's adventure. The Importance of Physical Sets The Fallout TV series is distinguished by its tactile feel – its makers ensured authentic items and environments were fabricated, reflecting the cobbled-together nature of the settlements in the games. “Being a genre enthusiast, so many shows I watch, I’m conscious that they’re all standing in front of a blue screen,” comments co-creator Geneva Robertson-Dworet. “The primary goal of an adaptation, particularly of a video game, is to feel like it’s real.” Actually, virtually every element you see on-screen is practical, even the infamously terrifying mutated beasts known as Deathclaws. In the show, they are portrayed by practical effects, and were apparently rather intimidating up close. A Labor of Love The Fallout series resonates because it is crafted by skilled directors who are also passionate gamers, in collaboration with the original creators behind the source material. This mutual respect for the lore is clear in the finished show. The second season is launching on a episode-by-episode basis rather than as a all-at-once release, representing a shift from the previous season. This schedule will create a different weekly discussion, a dynamic the showrunners themselves are excited to observe. “It has more depth, it’s bigger, it’s wittier, it has a lot of twists,” promises the game director. “I am excited to seeing what people think.”